By Andrew Gahan

With 18 years lower than his belt within the online game undefined, a key contributor to the MotorStorm sequence, and the author of the 3ds Max in mins video sequence (at FocalPress.com), Andrew Gahan can provide the professional recommendations in 3ds Max Modeling for video games, second edition.  This up-to-date variation is filled with new tutorials that would increase your modeling talents and pump up your portfolio with top of the range paintings in no time.  in addition to Anthony O'Donnell and a workforce of specialists, Gahan covers the entire basic video game modeling suggestions, together with personality and surroundings modeling, mapping, and texturing. Finally, an advantage part in 3ds Max Modeling for video games deals readers insights and how to get their careers all started within the online game undefined.   New, accelerated tutorials take readers of all skills via complete personality and atmosphere modeling from starting to finish significant other site (3d-for-games.com) bargains a strong, supportive discussion board the place readers can get statement on new paintings, increase talents and portfolio artwork, in addition to community with different video game artists on various projects.  additionally positive aspects venture documents for all tutorials within the e-book and adequate aid pictures and photographs to maintain the budding artist busy for months thoroughly up-to-date gallery permits the reader to construct on quite a few versions * New, improved tutorials (with the time they take indicated) lead readers via a personality and setting from commencing to finish and turn into extra advanced because the e-book progresses * spouse web site contains a strong and supportive discussion board the place readers can get observation on new paintings, improve their abilities and community with video games professionals--currently has over 10,000 posts * better half site additionally bargains all undertaking documents for tutorials and resource photos and pictures to maintain the budding artist busy for months

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Additional info for 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Example text

In this case, there are two options: Zoom Extents and Zoom Extents Selected. I usually prefer Zoom Extents Selected, as it zooms into the selected part of the model only, usually making it easier to work. Have a look at all the other buttons and get familiar with what they do—getting up to speed with these early will save you a lot of time. Next we need to extrude the top center polygons to create the sunken form of the top of the barrel. Still in Editable mesh, select Extrude from Edit Geometry, then click on the center polygons (select them if they have been unselected), and drag the mouse toward yourself.

Jpg \Chapter2\CH002_Textures and select Lock/Zoom Pan and Display Background, and click OK. 45 50 Creating, Unwrapping, and Texturing Simple Models There are a couple of different ways in which we can manipulate the model and still see the reference photo. One is by pressing F3 to toggle wireframes, and the other is to set the image so that it is see-through. With the object selected, right-click on it to open up the Options fly-out. In Transform (bottom right), select Object Properties, select See-Through from the Display Properties, and click OK.

If you like, you can click in each viewport, and click F3 to toggle Wifeframe/ Smooth + Highlight and also click F4 to toggle View Edged Faces, so that you can see the work you’ve completed so far, more clearly. For details on the other shortcuts on the F (function) keys and all the preset shortcuts in 3ds Max, go to Customize > Customize User Interface and scroll down the list to see what the default hotkeys are. You can also assign your own here, but remember, if you make any changes, save the settings.

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