A long way sooner or later, bards sing stories of kings and conquerors from a long time earlier - yet out of your current. The Hero-Kings of Legend are your participant characters out of your crusade, who even now form the process Cerilian heritage. greater than easily an experience assortment, Legends of the Hero-Kings permits you, the Dungeon grasp, to show usual area activities into possibilities for heroic exploits. all the 11 "legends" set forth here's in line with a distinct random occasion from the BIRTHRIGHT Rulebook. do not permit a trifling die roll to determine the result of a blood problem, uprising, intrigue, or magical occasion - make the desktops forge their very own destinies by means of confronting a madman who's "Blood Hungry," wresting the "Fang of Kriesha" from its evil wielder's clutch, thwarting a rival regent's "Double Dealing," and saving all of Cerilia from "The reward of Azrai." those adventures are compatible for desktops of all degrees and periods - even if regents, scions, or commoners - and will happen anywhere you crusade is decided. This ebook additionally comprises an appendix that provides recommendation for working kinds of BIRTHRIGHT campaigns and growing your personal adventures healthy for a king.
Discover essentially the most risky areas within the Forgotten nation-states -- The Dungeons!
An orphan mage returns to the one domestic she's ever identified to discover if remodeled right into a dungeon, her former grasp lacking or trapped inside of. To make issues worse, the thieves that carry the dungeon won't allow her go away --not for offers, now not for support. it is going to take all of her braveness, ability, and magic to outlive lengthy adequate to determine what occurred to her home.
Faith within the RealmsWhether cleric or commoner, wizard or warrior, approximately everybody in Faer?n can pay homage to 1 client deity. a few of these divine powers encourage admire, whereas others elicit worry. stable or evil, them all coexist inside those pages. entire info for key gods, besides the powers and skills granted to their so much committed fans, and outlines of assisting deities mix to supply this examine the entire gods of the Forgotten nation-states crusade setting.Over one hundred fifteen gods 20 area of expertise priest status periods Maps of 4 temples This assortment information the thirty most crucial gods within the Forgotten nation-states surroundings and expands upon the profiles of the remainder of the deities.To use this accent, a Dungeon grasp additionally wishes the Forgotten nation-states crusade atmosphere, the Player's guide, the Dungeon Master's consultant, and the Monster handbook.
Queen of the Demonweb Pits used to be essentially the most renowned adventures ever created for the Dungeons & Dragons video game. This novelization appeals to those that have performed throughout the event, in addition to to people who be interested in drow elves--one of the preferred races within the online game.
Uncooked Chaos and natural EvilOut of the maelstrom of chaos the demons came–a primordial horde of perverse souls fed on through hatred. they're as historical and countless because the multiverse itself. Even the bottomless Abyss couldn't include their malice, and they unfolded around the planes, corrupting and destroying every little thing of their course. No residing soul is past their achieve, and with every one conquered soul their numbers develop. What can stand opposed to the sort of terrifying onslaught?This complement for the D&D® online game offers the definitive treatise on demons and their unspeakable domestic aircraft. besides information regarding the body structure, psychology, society, and schemes of demonkind, you’ll locate feats, spells, goods, and strategies regularly hired through demons and those that oppose them. This e-book additionally offers exact info on numerous demons, demon lords, and Abyssal layers.For use with those Dungeons & Dragons® middle booksPlayer’s guide™ Dungeon Master’s consultant™ Monster handbook™
Bleeding part #2: past the Towers (PDF)
A third period delusion event for 2d to 4th point Characters
Author: W. Jason Peck
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 3.8 MB download
Version 3.5 ideas Compatible
What Lies past the Towers?
The Carrion Swamp is sizeable and primordial. Legends abound of bandit kings, depraved males, unspeakable cults, and worse hidden within the pall of this fetid mire. yet anything evil stirs within the center of this gloomy land, anything historic, past the stories of the entire civilized lands. past the Towers places the characters in command of an exploration staff despatched to enquire the mysteries of the Carrion Swamp. Their first forays into the stinking swamp position them in poor hazard from those that could protect the secrets and techniques of the prior. confronted with unusual bandits, horrid plagues, and historic and huge foes, can the heroes live on the horrors of the swamp, unencumber the hidden secrets and techniques of a crumbling ziggurat, and live on? Combining nice roleplaying possibilities, research, and lots of motion, this state of affairs takes your third period video games to the Bleeding fringe of event!
First in a brand new sequence of stand-alone adventures in regards to the clerics of the Forgotten geographical regions world.
Lady of Poison is the 1st name in a brand new Forgotten geographical regions novel sequence focusing particularly on clergymen, the preferred D&D® iconic classification often referred to as clerics. every one identify will chronicle clergymen dependable to another deity within the Forgotten nation-states pantheon. just like the previous sequence The Rogues, each one novel within the monks sequence is written as a stand-alone event, permitting new readers a simple access aspect into the Forgotten nation-states international.
A pandemic has ravaged the inhabitants of gold dwarves of the good Rift. It starts off slowly, however the development is devastating. One dwarf has eyes that experience turn into demanding and glassy like marbles; a moment dwarf has pores and skin that flakes off in sharp, hardened scales; the skeleton of a 3rd is petrified and fused in position; a fourth wastes away with blood that has became darkish and muddy.
Clerical magic doesn't support. Neither do natural treatments, nor spells intended to damage curses. And in all instances, dying is often the same--the middle blackens, hardens, and at last stops beating, killing each one sufferer with a center assault and turning the our bodies to stone.
It's known as the Stoneplague. It's terrifying. And it's spreading.