By Bill Slavicsek
Doorways to the Unknown is a suite of 4 PLANESCAPE adventures that may be performed individually or as a mini-campaign. whilst 4 doorways seem within the Cage, the barmies move slowly out of the shadows, and the heroes get drawn into occasions which may have outcomes for the full multiverse. every one door ends up in a distinct aircraft and a unique lethal problem for the participant characters. jointly they provide how to cease an historical threat earlier than it moves back.
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Extra info for Doors to the Unknown (AD&D Planescape)
Any hero Read or paraphrase the following: who makes a successful Wisdom check notices the dabus message inscribed in the stone wall. A successful Wisdom check at a -4 penalty also lets a hero spot the holy symbol The cavern fades, plunging you into a black nothingness of Aoskar that sits in a recessed shelf. If the heroes ask, Arthat stretches in every direction. For long moments you simgathom says they can have the symbol - after they rescue ply drift silently, alone in this empty place. Then, you feel sensations throughout your body.
The ship has a maneuverability class A and an aerial speed of 50 feet per round. [A fully functional craft of . ike a$rebaZl spell. It targets everything in a 20-foot radius,inflicting 2d6 points of damage to each victim (a successful saving throw vs. breath weapon reduces half to damage). If the wands are removed from the wings or the craft‘s energy store is depleted, the weapons won’t function. To operate the craft, a hero must crawl into one of th carriage’s two seats. The controls are unlike anything th heroes have ever seen, but trial and error - and a success Intelligence check with a -6 penalty - allows one them to fimre o operation controls for flying, turning, and firing the weapons.
Another holds a sword in one hand, a dagger in the other, and has a large sack slung across his back. They quickly make their way to a door in the wall of a large building. The weapon-carrying cutter takes up a protective stance, scanning both directions f o r danger. The painter starts applying paint to the wall beside the door. The two larger berks prepare to attack the door frame with their hammers and crowbars. If the heroes watch for a few moments, they can read the painter’s message. “ Any planar hero who decides to check can determine that the door in question is a portal.