By Bruce R. Cordell
Revisit a vintage D&D experience, now multiplied and updated!Expedition to fort Ravenloft is a 224-page D&D event that harkens again to vintage 1st-edition event, Ravenloft. This event expands at the unique experience, introduces a few never-before-seen threats. It additionally incorporates a new come across layout designed to make operating the journey more straightforward for the Dungeon grasp. This new structure comprises such info as extra snap shots and available stat blocks, either one of that could shorten prep time and gameplay.
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Additional resources for Expedition to Castle Ravenloft (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
AC 13; Atk +9 melee (2d6+7, slam); Face/Reach 10 ft. ; SA Constrict; SQ Construct defenses; AL N; SV Fort +2, Ref +1, Will –3; Str 20, Dex 8, Con —, Int —, Wis 1, Cha 1. Special Attack: Constrict: Deals automatic slam damage with successful grapple check against creatures up to one size larger than itself, can make attacks against multiple creatures. Special Qualities: Construct Defenses: Immune to mind-influencing effects, poison, disease, and similar effects; not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Special Qualities: Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease; not sub- ject to critical hits, subdual, ability damage, energy drain, or death from massive damage. Incorporeal: Harmed only by other incorporeal creatures, +1 or better magic weapons, or magic (with 50% chance to ignore damage from corporeal source), can pass through solid objects, its attacks pass through armor, always moves silently. Madness: Anyone using a mindaffecting ability against it takes 1d4 points of temporary Wisdom damage.
SQ Scent, improved evasion, share spells, empathic link, touch spells; AL N; SV Fort +2, Ref +4, Will +4; Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2. Skills and Feats:: Alchemy +7, Balance +10, Climb +12, Concentration +9, Hide +18, Listen +5, Move Silently +10, Scry +7, Search +4, Spellcraft +9, Spot +5; Weapon Finesse (bite). ; AC 14; Atk +2 melee (1d4/ 19–20/×2 crit, dagger); SQ 60-ft. darkvision, light sensitivity; AL CE; SV Fort +3, Ref +2, Will +5; Str 11, Dex 12, Con 13, Int 9, Wis 14, Cha 10.