By Monte Cook

Faction struggle is an event that tracks the struggle from its nefarious origins via its sour battles to its final solution and past - and places the way forward for Sigil within the arms of the participant characters. This ebook finds secrets and techniques, unravels mysteries, brings long-simmering plots to a head, and marks the start of a brand new period for the town of doorways.

Show description

Read Online or Download Faction War (AD&D Planescape Adventure) PDF

Best dungeons & dragons books

Stardeep (Forgotten Realms: The Dungeons, Book 3)

The deeper you cross, the extra risky it will get! discover the Dungeons!

All Kiril Duskmourn does is administered away--from guilt, from her earlier, and from her obligations. yet she can't run any more. She misplaced every little thing preventing the Traitor from loosing his unholy revolution, and now the bindings on his telephone are weakening. She on my own holds the main to his unlock or extra imprisonment. yet does she nonetheless have the strength of mind and arm to make the proper choice?

---
Uploader liberate Notes:
Retail EPUB, comprises TOC/chapters
---

Dungeon Master 4th Edition For Dummies

No matter if you’ve been a Dungeon grasp (DM) sooner than and need to fine-tune your talents or are looking to prepare and make the leap, this can be the ebook for you. It offers the fundamentals on working an exceptional video game, details for extra complicated dungeon gaining knowledge of, guidance for developing adventures, and suggestions for construction a crusade.

Riddle Rooms #1: Dungeon Dilemmas

Riddle Rooms is a suite of riddles and puzzles which have been changed into rooms that may be utilized in any position taking part in online game. each one room conatins perforated handouts and an entire description for the sport grasp. Riddle Rooms number 1: Dungeon Dilemmas includes 20 rooms to be used in indoor/underground settings.

Additional resources for Faction War (AD&D Planescape Adventure)

Sample text

Small groups may be hunting on wastelands or p o a c h i i on the lords domain. Gentry are lesser nobles traveling to visit their own domains, to visit other noble domains or the royal palaces, to answer a royal summons to council or war muster, or to act as royal messengers and emissaries. Knights are Frankish warriors in chain armor on medium horses; they may be on campaign, traveling to muster, patrolling their lords lands, or running errands for their lord. Merchant sailors and fishermen are found in rivers or North Sea ports.

Vestmmts (civil and Church): Fine h e n or silk with silk and gold embroidery. Vsses: Carved from marble, horn, tinted glass, or wood and sometimes decoratd with silver or gold. Reliquaries: Containers €orholy relics; ivory, crystal, silver, and gold with ornaments of carved ivory or precious stones. Signet rings: Silver or gold with ivory inlay. Jewelry: Brooches, rings, pins, pendants, bracelets in silver and gold with precious stones and pearls. Sacramental items: Crosses, portable altars, 54 Chapter Five patens (plates),chalices, candlesticks, and other objects in silver and gold.

If pagan practices are still common, some locals may still worship these spirits; if most local folk are converted to the Church, or at least intimidated from pagan practices by the harsh laws against such, the significance of the sites and their associated spirits may be forgotten or known only to the old folk and secret worshipers of the Old Ways. In historical campaigns, PCs should be terrified and threatened by pagan spirits. They will typically wish to cleanse the site of what they perceive to be evil demons.

Download PDF sample

Rated 4.83 of 5 – based on 13 votes