By Wizards RPG Team

The second one of 3 center rulebooks for the 4th variation Dungeons & Dragons® Roleplaying Game.The Dungeons & Dragons Roleplaying video game has outlined the medieval myth style and the tabletop RPG for greater than 30 years. within the D&D video game, gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th variation D&D principles supply the absolute best play event via proposing intriguing personality suggestions, a sublime and strong principles method, and convenient storytelling instruments for the Dungeon Master.The Monster handbook provides greater than three hundred professional Dungeons & Dragons Roleplaying online game monsters for all degrees of play, from aboleth to zombie. each one monster is illustrated and is derived with entire online game information and tips for the Dungeon grasp on how most sensible to exploit the monster in D&D encounters.

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Extra info for Monster Manual: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons)

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DC 15: Some cambions are born to human mothers and raised as vicious children in the natural world, while others are born to succubi or other devils and reared in the Nine Hells. Encounter Groups Diabolical cambions frequently serve as bodyguards, lieutenants, or advisors to formidable evil beings, particularly devils. indd 39 3/14/08 7:50:08 AM CARRION CRAWLER CARRION CRAWLERS FEED ON CORPSES but don’t always limit their diet to the dead. They are aggressive scavengers feared for their paralyzing tentacles.

Ground Eruption The squares into which a dire bulette surfaces and the squares it leaves when it burrows underground become difficult terrain. Second Wind (standard; encounter) ✦ Healing The dire bulette spends a healing surge and regains 90 hit points. The dire bulette gains a +2 bonus to all defenses until the start of its next turn. indd 38 3/14/08 7:48:21 AM CAMBION CAMBION CAMBIONS ARE THE OFFSPRING OF DEVILS and depraved or unwitting mortals, inheriting the worst traits of each parent. Cambion Hellsword Level 8 Brute Medium immortal humanoid (devil) XP 350 Initiative +8 Senses Perception +7; darkvision HP 106; Bloodied 53 AC 20; Fortitude 20, Reflex 18, Will 21 Resist 10 fire Speed 6, fly 8 (clumsy) m Greatsword (standard; at-will) ✦ Fire, Weapon +10 vs.

They usually act as servitors to more powerful masters with dark ambitions. Cyclops Guard Level 14 Minion Large fey humanoid XP 250 Initiative +8 Senses Perception +13; truesight 6 HP 1; a missed attack never damages a minion. AC 27; Fortitude 26, Reflex 23, Will 23 Speed 6 m Battleaxe (standard; at-will) ✦ Weapon Reach 2; +17 vs. AC; 7 damage. Evil Eye (immediate reaction, when a melee attack misses the cyclops guard; at-will) The cyclops guard makes a melee basic attack against the attacker. Alignment Unaligned Languages Elven Str 22 (+11) Dex 16 (+8) Wis 17 (+8) Con 20 (+10) Int 11 (+5) Cha 11 (+5) Equipment hide armor, heavy shield, battleaxe Cyclops guards surround an enemy, using their reach to full advantage.

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