By Chris Sims

The 1st 4th variation Dungeons & Dragons(R) event set in Eberron(R)!Will the adventurers be ready to thwart the machinations of a mad dragon within the hopes of saving town of Sharn from sure destruction? Is the slinky elven maiden rather in hassle or operating for the enemy? Is the physique within the morgue relatively the heart of this entire puzzle or only one piece? This event, within the form of a Dashiell Hammett novel, will surely try out their ability and resolve.This is the 1st complete experience for Eberron with the 4th variation D&D(R) ideas. This event builds at the pattern experience supplied within the Eberron crusade advisor yet can be playable as a stand-alone event.

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On its next turn, the imp depresses the "Fire" plate again to summon a fire sink, then flies to a vulnerable-looking character and uses stina. It keeps using vanish and stina as long as it can. If the magma runners can't press "Fire," the imp does so until a total offour fire sinks appear. If the imp is not released initially, the magma runners attempt to reach the "Hell" plate and depress it to bung the imp into play. Otherwise, the magma rwmers head for the "Fire" plate to summon fire sinks (until a total of four fire sinks appear).

The map shows the first letter of each word. Reading from west to east and north to south, the words are as follows: East Door Rage Up North Fire Hand Left South Right Release Down Open Hell Unlock Today A PC who stands on a plate can use a minor action to push that plate down. Level 3 Lurker Tiny immortal humanoid (devil) XP 150 Initiative +8 Senses Perception +8; darkvision HP 40; Bloodied 20 AC 17; Fortitude 15, Reflex 15, Will 15 Resist 15 fire Speed 4, fly 6 (hover) CD Bite (standard; at-will) Reach 0; +7 vs.

While grabbing, the kruthik can claw only the grabbed target, and that target takes 6 damage, instead of 2 damage, from the grabbing kruthik's 8nashin8 horde aura. The kruthik gains +2 to AC and Reflex while grabbing a target. -J Level 2 Brute Small natural beast(reptile) XP 12 S Senses Perception +1; low-light viSion, Initiative +4 tremorsense 10 Gnashing Horde aura 1; an enemy that ends its turn within the aura takes 2 damage. HP 43; Bloodied 21 AC 15; Fortitude 13, Reflex 14, Will 11 Speed 8, burrow 2, climb 8 CD Claw (standard; at-will) +5 vs.

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