By Murray J. D. Leeder

It used to be the simplest factor that ever occurred to him.

It was once his god’s blessing.

It was once hell.

Vell was once content material to be a trifling warrior within the Thunderbeast tribe, staying in the back of at the hunt to protect the camp.

But then whatever alien woke up deep inside him, the spirit of a behemoth that he couldn't regulate. With it got here assaults from the sky, viewers from a ways lands, and a mysterious command from their ancestral totem: locate the residing. And this time, nobody used to be going to allow him simply remain at the back of.

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Extra resources for Son of Thunder (Forgotten Realms: The Fighters, Book 3)

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Modern Nexal The lineage of Nexal’s counsellor branches at this point, for the nobles of the city selected for their next ruler one who was descended only by a distant cousin from the line of Ipana; yet he was the nephew of the general Coyo. He was Izco, and he ascended to the throne almost exactly one hundred years before the coming of the Golden Legion. Izco was tenth in the line of Nexalan Counselors. His reign, and that of his son Izco II, blend into a period of great cultural and artistic growth among the Nexalans.

The battle began to go badly for the legion, but Takamal had not reckoned with the wizard, Darien. The sharp-minded elfwoman observed the commanding role of the war chief, high on the ridge, and it was a simple matter for her to teleport to his side and slay him with explosive magic. With the death of their leader, the Kultakans lost heart, and once again Cordell and his legion marched triumphantly into a conquered city. The Kultakans did not have the gold treasures of the Payit, but they offered something even more valuable: a well-trained, highly motivated army that had long nursed a grudge against the Nexala.

Consequently, the player’s book is limited to a general overview of each locale. As to cultural origins, these include some specific attribute modifiers, to reflect the strengths and weaknesses of a particular tribal stock. While these distinctions among humans would not generally result in modifiers between the folk in, say, Calimshan and Moonshae, the differences are more extreme in Maztica. ) places a slightly higher value on the actual physical capabilities of the human body itself. Character “kits”—subclasses of standard character classes—are available for four uniquely Maztican characters: Jaguar and Eagle Knights, Plumaweavers, and Hishnashapers.

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