By Jaleigh Johnson
Discover essentially the most risky areas within the Forgotten nation-states -- The Dungeons!
An orphan mage returns to the one domestic she's ever identified to discover if remodeled right into a dungeon, her former grasp lacking or trapped inside of. To make issues worse, the thieves that carry the dungeon won't allow her go away --not for offers, now not for support. it is going to take all of her braveness, ability, and magic to outlive lengthy adequate to determine what occurred to her home.
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The deeper you pass, the extra risky it will get! discover the Dungeons!
All Kiril Duskmourn does is administered away--from guilt, from her prior, and from her obligations. yet she can't run any further. She misplaced every little thing preventing the Traitor from loosing his unholy revolution, and now the bindings on his phone are weakening. She by myself holds the foremost to his unencumber or additional imprisonment. yet does she nonetheless have the self-control and arm to make the best choice?
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Even if you’ve been a Dungeon grasp (DM) earlier than and wish to fine-tune your talents or are looking to prepare and make the leap, this is often the ebook for you. It can provide the fundamentals on working a very good online game, details for extra complex dungeon getting to know, guidance for developing adventures, and suggestions for development a crusade.
Riddle Rooms is a suite of riddles and puzzles which were changed into rooms that may be utilized in any function taking part in video game. every one room conatins perforated handouts and an entire description for the sport grasp. Riddle Rooms no 1: Dungeon Dilemmas comprises 20 rooms to be used in indoor/underground settings.
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Extra resources for The Howling Delve (Forgotten Realms: The Dungeons, Book 2)
Physical Characteristics The average sevren stands 6 feet tall and weighs 200 pounds. Sevren have yellow, reptilian eyes, which they protect with two sets of lids. ) Females are slightly smaller and lighter, and have dull green scales. Society Ages ago, when the world was young, the naga created the sevren as a slave race through their foul sorcery. Used primarily as soldiers and enforcers, the sevren were more intelligent than were others of their civilization and thrived in a variety of roles.
Natural Weapons: 2 claws (1d4) and bite (1d6). Change Shape (Su): A sevren can assume the form of any Medium humanoid. See the MM for details. Hold Breath: see entry. Razor Claws: see entry. Immunity to poison. +6 natural armor bonus. Automatic Languages: Draconic. Bonus Languages: Aquan, Common, Elven, Goblin, Orc. Favored Class: Fighter. Level adjustment: +3. Slithering Abomination This horrid creature looks like an enormous worm with two long, writhing tentacles that frame a hideous face at one end.
Sevren Lore Characters with ranks in Knowledge (nature) can learn more about sesheck. — 30 — DC Knowledge (Nature) Result 15 This creature is a sevren, a cunning monstrous humanoid gifted with some magical power. 20 Sevren make vicious opponents. Their claws can flay the flesh from the bone and they are not above using poison to incapacitate their foes. 25 Don’t trust your senses around these creatures. They have the ability to conceal their true appearance. - Appendices Treasure Sevren have typical treasure for their CR, about 600 gp.